

In the battle heating up over social gaming platforms Pockergamer has a great write up and comparison. After laying out all the other competitors it decides to take a deep dive with OpenFeint and Ngmoco's Plus+. Needless to say, OpenFeint wins big time over Plus+ in three out of four critical categories!
Disclaimer: I'm an active advisor to OpenFeint.

creating an OpenFeint iPhone app from scratch from Alan Taylor on Vimeo. What are you waiting for? Put some serious social plumbing into your iphone games yourself by integrating OpenFeint today!
I'm going to be at Casual Connect (June 21-22) next week in Seattle on behalf of Aurora Feint / OpenFeint.
Let me know if you want to meet up and learn how OpenFeint can make your
games more social and how you can cross-promote your games on the
OpenFeint platform.
Oh BTW, OpenFeint just announced the OpenFeint 2.0 social community platform for mobile games :
OpenFeint Social Discovery
OpenFeint Social Discovery supports multiple approaches to discovering games and game content in the App Store
Discovery Lobbies: Chat with other people from any OpenFeint enabled game and discover what they are playing. See the name of the game every player is chatting from alongside each and every message. Clicking on the game's name or icon will take you its iPurchase Catalog where you can click Buy Now to go directly to the app store and purchase the game.
What are my friends playing:
Clicking on a person in the friends tab shows you a list of all the OpenFeint games they have played. Clicking on any of those games will take you to its iPurchase Catalog page from where you can click Buy Now to go directly to the app store and purchase the game.
Social Challenges: Send a challenge to your friends including those even playing a different game! Your friend will receive the challenge when opening any OpenFeint enabled title. From there, they can see click to the challenge information and are given the option to purchase your game from iPurchase if they don't already own it.
Wow, Screenjelly is on a roll. Thanks to the fabulous Chris Pirillo.
It is always a great to see a project that you have been working on go live. Today is such a day. Veodia, a company I have been actively advising is finally launching Screenjelly. Screenjelly is the result of Veodia's acquisition of the French company Screentoaster.
The idea behind is very simple, we all find ourselves in the situation where we are trying to explain to others what is going on our our desktop. For instance, a software that you downloaded got stuck, a program you are using freezes or you get lost when using a web service. That is when screenjelly can come handy. Instead of rather trying to explain to people what the problem is in words, you just Screenjelly it and share it over Twitter or Facebook etc to get feeback.
Some of the user scenarios that I see is for Screenjelly is:
Big congrats to my good friend Guillaume Cohen and the fabulous Veodia team for this very simple but useful service!
OpenFeint is really on a roll. The developers keep on signing up, new cool games are being launched and the interest from bigger game publishers & developers is huge. Here's a couple of links to recent coverage about OpenFeint:
AuroraFeint to roll out OpenFeint 2.0 a gaming platform for the iPhone
How OpenFeint plans to become to mobile social gaming what Facebook is to web apps
OpenFeint 2.0 social community platform released
OpenFeint 2.1 beta supporting iPhone 3.0 from today
Tuaw interviews openfeints Peter Relan, Net Jacobsson and Jason Citron
Net Jacobsson joins OpenFeint Advisory Board
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