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  • Netanel "Net" Jacobsson is a fmr. Facebook Executive, an entrepreneur at heart with a burning passion for media, music, film, art and what makes people tick'. Advisor to: Aurora Feint a.k.a. OpenFeint, Crowdstar, Screenjelly, Plymedia. BoD: P1.cn Contact me: Netanel (dot) jacobsson @ Gmail

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March 12, 2007

Virtual Worlds, Games and Avatars

Susan participated in an Avatar panel at SXSW in Austin and shared some of her notes with us on Avartars, Virtual worlds and Gaming. She also points to a very interesting academic study on Game Studies (download).

Main points:

  1. Games need more laughter in the slaughter
  2. Players want to help other players do well in the game even when the game is competitive
  3. Games need non-white characters who are not gangsters or criminals.
  4. Gamers are less social than you think they are, less social than even THEY think they are
  5. How do players learn to play? If it looks like a sniper, it should act like a sniper
  6. Gestural interfaces that make sense, make sense for specific reasons.
  7. You can quantify which factors matter most in immersive game design.
  8. There are multiple ways to approach realism
  9. There is such a thing as ethical videogame design
  10. Death matters..

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